@startuml
sprite $aarch64 [48x48/16] {
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}


!define DEV2_AARCH64(_alias) ENTITY(rectangle,black,aarch64,_alias,DEV2 AARCH64)
!define DEV2_AARCH64(_alias, _label) ENTITY(rectangle,black,aarch64,_label, _alias,DEV2 AARCH64)
!define DEV2_AARCH64(_alias, _label, _shape) ENTITY(_shape,black,aarch64,_label, _alias,DEV2 AARCH64)
!define DEV2_AARCH64(_alias, _label, _shape, _color) ENTITY(_shape,_color,aarch64,_label, _alias,DEV2 AARCH64)
skinparam folderBackgroundColor<<DEV2 AARCH64>> White
@enduml